This reference is usually accurate for the latest HE Beta Demos.
For reference about the older demos
please read readme.txt files that come with your demo.
Key | Description | |
---|---|---|
Escape | instant Exit game in intro screen or Menu On/Off in game |
|
ENTER | Send Message mode on/off in network game. Also messages typed here will be visible during replays | |
TAB | Radar (mini map) ON/OFF | |
Ctrl+TAB | Radar (mini map) Zoom In/Out. Cycle 1:2 , 1:1, or 2:1 depending on map size | |
HOME | Invulnerable CHEAT in single game. DO NOT USE in Multiplayer games | |
PAGE UP | Give me money CHEAT in single/network game | |
END | Fast build On/Off CHEAT in single/network game | |
DELETE | Fog Of War ON/OFF Cheat | |
INSERT | Shadows ON/OFF | |
CTRL+S | Sound ON/OFF | |
Ctrl+M | Music ON/OFF | |
F4 and HOLD for a while | Network Break Connection after network game stall (use only in stalled network games) | |
F1 | Help Overlay ON/OFF. This is a little outdate | |
F2 | Activate Alliances Dialog | |
F4 | Pause/Resume Game On/OFF |
When some units are selected Default Actions can be used by
Mouse Right Click.
Such actions ca be done in Game Main Screen
even while other actions are done with Mouse Left Click
in main screen, mini map or interface buttons.
Holding SHIFT key down while giving any order will place them in order queue instead
Here is a list of default orders:
Action | Mouse cursor | Description |
---|---|---|
Move |
|
Right Click on an empty space |
Attack |
|
Right Click on an enemy unit |
Gather Resources |
|
Right Click on a resouce field. Only for harvesters! |
Follow/Guard |
|
Right Click on an friendly unit |
Current Beta demo versions have detailed tooltips also
Btn | Description | Btn | Description |
---|---|---|---|
ATTACK | MOVE | ||
STOP | HOLD | ||
PATROL | GATHER | ||
UNLOAD | REPAIR | ||
BUILD | CANCEL | ||
CLOAK | Set RALLY POINT | ||
Please Note that variations can be used by pressing the Alt key while giving the orders
Order | Key | Button | Description |
---|---|---|---|
Move | M | Units will move to destination. If no path is found units will find one of the "closest" points to target and move there | |
Stop | S | Units will stop at once. Some units may skew a little until full stop | |
Hold Offensive | H | Units will stop at once. Some units may skew a little until full stop Units will not move away if attacked but will respond to attack or initiate attacks is enemy is inside fire range | |
Hold defensive | Alt+H | Units will stop at once. Some units may skew a little until full stop
Units will not move away if attacked and will not respond to attack or initiate
attacks if enemy is inside fire range. They will be "sitting ducks".
Usefull when you dont want to disclose your position to nearby enemy | |
Attack target | A + Click on enemy | If in range unit will start to fire on target. If target runs away your unit will folow Some Units can loose their targets under The Fog if they have lower speed then target and/or distance is too big | |
Attack Zone Defensive | A + Alt when Click on empty space | Unit will go there and watch for enemy while moveing out. If a enemy unit is found on the attack path, your unit will engage ONLY if in fire range. If enemy target is lost (runaway) or killed your unit will continue the initial attack path. | |
Attack Zone Offensive | A + Click on empty space | Unit will go there and watch for enemy while moveing out If a enemy unit is found on the path, your unit will engage and take it as a target. It will not let go until enemy is dead. After the target is killed your unit will continue the initial attack path | |
Patrol Defensive | P + Alt when Click on destination | Unit will patrol between curent position and destination (click). Unit will watch out for enemy while patroling. If a enemy unit is found on the patrol path, your unit will engage ONLY if in fire range. If enemy target is lost (runaway) or killed your unit will continue the initial patrol path. | |
Patrol Offensive | P + Click on destination | Unit will patrol between curent position and destination (click). Unit will watch out for enemy while patroling. If a enemy unit is found on the patrol path, your unit will engage and take it as a target. It will not let go until enemy is dead. After the target is killed your unit will continue the initial patrol path | |
Gather | G + Click on resource |
Available only for harvesters. Unit will start to gather resource and bring it to most close Depozit | |
Unload | U |
Available only for harvesters that have resources inside. Unit will resume harvesting and bring its resources to most close Depozit | |
Repair | R +Click on target |
Available only for harvesters/workers. Unit will go to the target and start repairing it (if target is damaged) | |
Cloak | C | If unit has enough Stamina it will cloak itself. Cloaked units are invisible to enemy units ie thay cant be attacked unless a Detector is nearby While cloaked units consume Stamina so they will uncloak after a while. | |
Build | B + Select Building + Place building |
Available only for harvesters. Unit will go to destination spot and start building | |
Set Rally Point | (no key for now) Click on destination spot |
Available only for Buildings that can create units. New created units will Move there. |